I always wanted to do something like this but never got past just thinking about how I'd personally get it to work. An example is that one Doom Eternal OST that's a remix of sinister from classic Doom. Often they'll be lowkey, slower paced versions of the actual combat music or be so try hard edgy with the demonic cult chanting/hymns or demonic wailing/screaming that you won't really feel the difference. Other ambient ones were not really meant to be particularly scary seeing that they lacked the subtlety like D64 or PSX Doom OSTs, IMO. Even in modern Doom the soundtracks that sounded the scariest were one offs used for cutscenes. Well you can't go from Aubrey Hodges to Mick Gordon just like that. I'm not sure if I will end up using it in the final WAD but it is definitely something I've considered and toyed with. It can be rather jarring going from a spooky dark melodic atmospheric piece to an all out thrash-metal style aural assault and then back to gentle melancholy. it's interesting, but it's hard to get right. I'm working on a soundtrack to Dissension (so far have 14 completed tracks with 2 more needed) and have played around with some of the ACS functions to change music tracks via script.
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